![]() While Waterloo is no Samuel Taylor Coleridge, neither is it a load of Jackson Pollocks. A few preset movements but nothing that gives you the feeling of a battle. And when you do give into temptation and zoom into some hand-to-hand combat, there is virtually nothing to see. Explosions (what there are of them) look like brown blobs of water, and the troop graphics are either too small to see, or in such detail as to kill any global scale of battle. ![]() The maps are all very green, and judging by the screenshots, are made entirely of Astro-Turf.īut what of the gameplay? Have the designers thought laterally to create some cutting edge ideas where hand-to-hand combat is recreated in gritty detail? Do cannon explosions shower the troops with dirt and smoke? Er. While other RTS war games such as Panzer General have embraced new technology by creating fully rotatable 3D landscapes, and modelling units to a very high degree, Waterloo: Napoleon's Last Battle is an isometric affair with eight viewpoints. The game is a lacklustre affair using the same tired old script that inspired war gamers in the mid '90s. By the same token the word ' Napoleon' usually heralds trouble when it's found on a computer game, and sadly Waterloo: Napoleon's Last Battle is no exception to this time-honoured tradition. But he also wrote Kubla Khan, so he was obviously mad. There was even a poem written back in 1798 by Samuel Taylor Coleridge in-between various hallucinogenic bouts of ether. ![]() A big lofty thing, the Albatross usually heralded doom, disaster and death at sea if it was ever harmed by the crew. In Ancient times mariners warned of the Albatross. ![]()
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